Monday, January 27, 2014

Savage Worlds Science Fiction Companion and The World of Grey

Pinnacle Entertainment Group released the Science Fiction Companion to an eager audience looking for Savage adventures in the far future. It contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous new races and creature. It also includes rules for players and Game Masters to create their own robots, power armor, vehicles, starships, walkers.

PEG packs a lot into 98 pages making it will worth the PDF price of $14.99. I was curious how well it handled custom settings. I recently released a science fiction novella titled World of Grey and was curious as to how well the ships, characters, gear, and races of that book translated into the new rule set.

Ships

The Green Dawn is a Seminole class Assault Scout that exists somewhere between the Medium and Large ship types presented in the SFC. It but most closely matches the Medium template. I inferred a bit between the two sets of stats.


Medium Green Dawn Large
Size 8 9 10
Acc 45 43 40
TS 600 550 500
Climb 2 2 1
Toughness 25 27 30
Armor 6 6 7
Mods 25 27 30
Crew 5 15 50

I used our Ship Builder spreadsheet from a previous post to generate the Dawn. Here's the result.

Ship Name Green Dawn
Size Medium/Large
Acc/TS 43/550
Climb 2
Toughness 27(6)
Mods Remaining 2
Crew 15
Energy Store 200
Cost $26,540,000.00
Systems AI, Atmospheric, Deflector Screens, FTL, Hanger, Sensor Suite Galactic, Shields, Targeting System,
Weapons 2XLight Lasers (2X Linked), 2XMedium Lasers (2X Fixed and Linked), Torpedo 1XLauncher with 8xLight (1X Fixed),

The Dawn has the characteristic of Large ships in that it can take a maximum of 2 wounds per attack due to air-tight compartments. It also has a Marauder Drop Shuttle attached to the airlock behind engineering. Its meant to sneak past detection, survive a landing, and provide some direct fire support of the Hellhound squad.


Ship Name Marauder Drop Shuttle
Size Small
Acc/TS 50/700
Climb 3
Toughness 20(9)
Mods Remaining 0
Crew 1
Passengers 10





Energy Story 25
Cost $3,165,000.00
Systems AMCM, 2xArmor, Atmospheric, Deflector Screens, Passenger Pod, Sensor Suite Planetary, Shields, Stealth,
Weapons 1XLight Lasers (1X Fixed), 1XHeavy Slug Throwers,

Sarge's Hellhounds encounter a Slug ship during the story. Slugs are technologically advanced. I manifested this by giving them 50% more mod spaces on Blasphore's ship.

Ship Name Blashphor's 'Freighter'
Size Huge
Acc/TS 35/400
Climb 0
Toughness 35(8)
Mods Remaining 27
Crew 300
Passengers 0





Energy Story 500
Cost $89,280,000.00
Systems AMCM, Deflector Screens, FTL, Sensor Suite Galactic, Shields, Tractor Beam,
Weapons 8XLight Lasers (8X Linked), 4XSuper Heavy Lasers (4X Fixed and Linked), Torpedo 2XLauncher with 16xLight 4xHeavy (2X Fixed),

The slug ship used 20 of the mod spaces for this adventure with two superstructures. You'll have to read the story to find out what they were. 

So, with a little GM fiat, I was able to represent the ships fairly well using the base rules. The SFC applies a logarithmic curve to ship sizing so getting exactly what I wrote took a bit of fudging.

Characters

Next, I tried to interpret the characters.

Doc is a cyborg who was once a doctor at a colonial hospital. An attack left a third of her body destroyed. I was interested to see how she would translate. Here's how she turned out as a seasoned character.


Doc
Agility d8 Parry 4
Smarts d8 Toughness 8(2)
Spirit d8 Charisma -2
Strength d12 Pace 6
Vigor d8







Hindrances



Mean Minor –2 to his Charisma for ill-temper
Quirk Minor Flares cybereye during conversation
Vow Major To protect the Dawn
Bad Luck Major 1 less bennie per session





Edges



Cyborg Doubles Cyber Allowed
Healer +2 Healing
Ace +2 Boating, Driving, Piloting - Can make craft soaks





Skills



Driving d4+2


Fighting d4


Healing d8+4


K – Astrogation d6+2


K – Biology d6


K – Electronics d6+2


K – French d4


Notice d6+2


Persuasion d4


Piloting d10+4


Repair d4


Shooting d4


Throwing d4







Cyber



3xStrength(6), 1xAgility(2), Improved Vision(1), Improved Hearing(1), Trait Bonus -Piloting(1), Healing(1), Piloting(2), Knowledge (Electronics)(1), Knowledge (Astrogation)(1)





Gear



Smart Suit, Laser Pistol, Comlink, Personal Data Device

Races

Arvins are a race of lagomorphs (rabbits) from the planet Arv. They've been conquered a number of times so being taken over by the Federation was nothing new. In fact, they considered a real step up from being conquered by the Kurr, who used them as game animals.

What most races call cowardice, Arvins see has just plain common sense. They are one of the few non-human races that are seen throughout the Federation.

  • Fleet Footed(+1) - Arvins have a base pace of 8 and a running die of d10
  • Enhanced Hearing(+1) - +2 to hearing based Notice Checks
  • Leaper(+1) - Doubles normal jumping ability.
  • Night Eyes (+1) - ignores penalties for bad lighting
  • Yellow (-2) - All Fear checks made at -2

Conclusion

I was able to easily convert my fictional universe from World of Grey into Savage Worlds. I was quite impressed by how little work it took. All the concepts seem to flow easily into the the new ruleset.




Saturday, January 25, 2014

Science Fiction Companion Ship Builder

I created a quick spreadsheet to help you design custom ships for the new Savage Worlds Science Fiction Companion much like the one I did for Space 1889: Red Sands.


It has protection and validation rules in place to keep erroneous data to a minimum. Let me know if you find any bugs. You can find the spreadsheet on drop box.




Thus Far I've enjoyed the Science Fiction Companion a great deal. Hope to have a full review out soon. In the meantime I'm going to give a shot at transferring characters, races, and ships from World of Grey into Savage Worlds.



Wednesday, January 22, 2014

Savage Worlds Super Powers Companion Released

Also released today, the Savage Worlds Super Powers Companion. Pinnacle says this and the Science Fiction Companion were co-developed so the rules can cross from one to the other allowing a SciFi based setting like the Green Lantern Core.

You can find the Super Powers Companion on DriveThruRPG or the Pinnacle web site store.

Review to come after the SciFi Companion.

Savage Worlds Science Fiction Companion Released

The anticipation was horrible but the Savage Worlds Science Fiction Companion has finally released. You can find it on DriveThruRPG on on the Pinnacle web site store.

I can't wait to turn my Hellhounds setting into a Savage Setting. Soon Sarge, Angel, Doc, and the rest will by playing their way through a new Savage Setting.

Expect a review soon.


Friday, November 29, 2013

Long Beach Comic & Horror Con 2013 Highlights & Game Ideas

Long Beach Comic & Horror Con 2013 Highlights & Game Ideas
by Derek Brown

When: Nov. 23rd & 24th

Cost: $25 Sat, $20 Sun or $40 for 2 day adv.

The Long Beach Comic & Horror Con (or LBCC for short) is fairly new to the So. Cal scene but a welcome addition to the schedule of all the Comic themed cons.  With a decade under my belt of San Diego Comic Con or Comic-Con International: San Diego as they prefer it to be called now, I have come to enjoy the smaller cons for a variety of reasons.

LBCC is now my November Con for the following reasons:

  • Excellent Artists Alley - I drove the just under 90 miles as I could walk the relatively large Artists Alley section and enjoy all the art, much of it local.  I was on a mission to get some sketches of some of my buddy Keith's (the Savage Troll)  characters from his new eBook: World of Grey to use in an app class I'm taking. I knew Tone Rodriguez was going to be there so plans were made (more below).
  • 90 miles. Only 90 miles. Sounds like alot but growing up in Texas gets you used to long drives. Driving here in beautiful Southern California means much of it was along the coast ending in Long Beach right by the water. Also, I had several hours of podcasts to catch up on and the drive went by quickly. 
  • Dr. Who's 50th Anniversary panel with a live broadcast of the "Day of the Doctor" meant I could geek out with a large group of fellow Whovians.
  • Star Trek TOS These are the Voyages Book & Panel. Originally funded in a Kickstarter, the "These Are The Voyages" books for Year One, Year Two, & Year Three are written but only Year One is published. I got my hands on it and it was signed by all involved. The panel on Sunday featured John D.F. Black and Mary Black and they represent the last living producers from TOS. Interviews by Access Hollywood with Marc Cushman & John D.F. Black are here for your enjoyment. If you wonder if you need this book, watch these and decide! There are 5 interview segments. Enjoy!
  • Vehicles from the Movies. Batman, Jurassic Park, Ghost Busters, Back to the Future, Knight Rider, etc. The big boy toys all lined up.
  • Room to move and space to breathe. This is probably the newest thing in my list but it was nice to see a relatively large crowd with space to move and enjoy all the sights!  

While there was quite a bit more, you get the idea. Over the years I've been more and more interested in the creative folks that bring the comic arts alive. Since Hollywood has discovered the world of comic books, things have never been the same. 


One part of all Comic Con type conventions that takes the top grade in my book is the availability of professional artists in Artist Alley. In this, LBCC really excels. Given the size of the convention space, the Artists Alley took up easily half of the floor space.

On the map to the right, you can see the middle section that looks like rows of tables, outlined in red, that is Artists Alley at LBCC.

Any genre, style, or type can be found there. Also, most will do sketches for a fee. Several years ago I had one do a remarkable sketch of our gaming group's characters that we had played in the early 1980s. Unfortunately, that artist had some issues and disappeared with my money. So now, I only deal with artists that I see often and I never pay in advance.

This lead me to discover the artist that did the pencils for Snake Plissken Chronicles, Tone Rodriguez.  Over the years I've stopped by, chatted, and watched him do sketches for folks. I asked how he got involved in the SPC and he shared while he drew. What a great guy! I had him do a sketch of the Savage Troll mascot for fun and it turned out great. This time, I gave him a brief couple of lines of description of five characters from Keith's book to see what he would do. I wanted to use them as thumbnail sketches in a story telling app I'm writing as my final project for an app programming class. And off he went.

You can see the drawing of "Bender" from Futurama behind Tone. He's done quite a bit of work for Bongo Comics on the Simpsons & Futurama lines.  He had several people come up and ask him to "Simpsonize" them. He had to share that he couldn't. The Simpons and Futurama likenesses were owned by Bongo, his employers, and he legally can't.

No permission to use these sketches is given!
Sarge comes alive
Tone asked if I wanted to sit behind the table while he drew my sketches.  I hopped over and watched him work. He first penciled the characters, then inked them in. Sarge, Doc, Angel, Sparx, & Hotshot came to life before my eyes. This is why I love comic cons. Watching creative folks do what they do, bringing life to characters, and imagining all the adventures.  The artists do these sketches for personal use. If you want to publish using the art, you need to approach the art differently and pay for publishing rights to the art. For my class programming project is going to look excellent.  Simply a blast. Thanks Tone!

So, Well done LBCC! I look forward to the next one.

And now to gaming...

With Keith's World of Grey eBook and some sketches to fill my mind, it's time to make some game scenarios that we can play out.  If you want some very quick gaming satisfaction, you can pick up Matt Jackson's Edge of Space on Drive Thru RPG for $1.

NOTE: World of Grey was Keith's story-telling response to Matt's universe in Edge of Space. Also, my programming class project is a story telling app using a prequel to Keith's WoG!  More to follow on that endeavor.


Next Con: Space City Con in Galveston Texas Jan. 3-5!  I'll be in Texas visiting family and end the visit with all the family, including the Savage Troll's brood.







Wednesday, November 6, 2013

New Free Novella - World of Grey

Writing is a passion I discovered later in life. To pursue it, I had mountains to climb. I grew up in East Texas where proper spelling and grammar are considered uppity. Gaming was another. This may seem odd but the built-in need to create was mostly satisfied by regular gaming sessions. I didn't 'need' to write.

That changed as my gaming time faded. I needed to create something, anything, that people could enjoy. I've always considered myself a good storyteller. Why wouldn't that work for writing?

Well, there's a world of difference between expressing something orally where your companions and die rolls help shape the story and sitting down to create something new. The problem isn't turning an amusing phrase or developing interesting characters. The problem is in holding the reader's attention for a novel-length production.

So what started as a hobby with some short stories and essays has turned into a time-consuming hobby as I study storycraft in hopes of attracting a reader base. I have another blog devoted to the subject over at rkathey.com and I've release two novellas - The New Moon Murders and World of Grey.

My stories are still very Gamey, meaning you can usually pick the Savage Worlds edges and hindrances within each character. But I think the stories are fun and members of my gaming groups seem to enjoy them. I would ask that you give them a try.

Until December 1st, readers of this blog can download World of Grey from Smashwords.com by navigating to https://www.smashwords.com/books/view/372128 and entering the following coupon code at checkout: RS28M

If you enjoy the novella, please take the time to go to Smashwords, Goodreads, Amazon, or other review sites and share you thoughts. Breaking in as an indie author is difficult. Any help would be appreciated.

Thanks in advance,
R K Athey aka The Savage Troll

Tuesday, October 15, 2013

The Future of Storytelling Free Online Course

This came across the social streams the other day. It's an online course on the future of storytelling. I've decided to enroll to improve my RPG scenarios and writing.



Together with a whole network of media researchers, creators and students we will:
- learn storytelling basics such as antagonist/protagonist relationships, narrative/narrated time, ...
- have a look at exciting current media projects
- analyze how they are designed and executed based on aforementioned basics
- and discuss how (and if) new online tools and formats change the way stories are told and perceived.

The 8-chapter course starts on October 25th, 2013 and ends on December 20th, 2013.

It will offer weekly video material, lessons, interviews and tasks on the following topics (not necessarily in this order):
- storytelling basics
- serial formats (on the TV, web and beyond)
- storytelling in role-playing games
- interactive storytelling in video games
- transmedia storytelling
- alternate-reality gaming
- augmented reality and location-based storytelling
- the role of tools, interfaces and information architectures in current storytelling.

For more information, check out the enrollment link.

I'll see you there.