Showing posts with label Shane Hensley. Show all posts
Showing posts with label Shane Hensley. Show all posts

Sunday, September 28, 2014

Savage Worlds Freebies, A Kickstarter, and Chupacabra Con

We have two free products, a Kickstarter, and a Con to announce.



Visionary Comics produced a new web comic titled What A Man's Got To Do written by Pinnacle Entertainment Group's own Matthew Cutter. The 67 'page' work gives a nice taste of Deadlands for any of you unfamiliar with Pinnacles Weird West setting. You can also find a large number of Deadlands product reviews on this blog.



The second free product is a primer for PEG Inc's newest setting, The Last Parsec which corresponds to the full product's Kickstarter. The primer discusses the foundational aspects of the setting such as travel, communications, races, governments and corporations. Like the comic above, it's only a taste of the setting but would make a good handout for your players.



The Last Parsec was inspired by the Shane Hensley's play of TSR's Star Frontiers. I loved that setting. We played everything they published for it and then some. For more information, check out The Last Parsec design diary PDF.

The Kickstarter for The Last Parsec is well underway. At the time of this writing is is $30,000 over goal with 380 backers. Pinnacle handles Kickstarters in a very smart way but this isn't unusual for PEG. They know their audience well and found a way to fund additional content for their settings before release. I always pick the $35 level which gives the PDFs but I'm tempted to go print with this one.

So, big things are a comin'.

Speaking of which, I'll be at Chupacabra Con running a few sessions including one on Savage Saturday night. Come on out if you can. The guest list includes some Savage heavy hitters:



We look forward to seeing you there.

Monday, July 15, 2013

Dungeonlands: Tomb of the Lich Queen for Savage Worlds. Freebie's and more!



Dungeonlands: Tomb of the Lich Queen for Savage Worlds by Savage Mojo - freebies and more!

I missed Dungeonlands: Tomb of the Lich Queen when it began as a kickstarter for Pathfinder and Savage Worlds.  I'm sure I saw Pathfinder and left it alone since I don't play that system.  When it hit DriveThruRPG I noticed it was also for Savage Worlds. Taking a second look I saw that also included a few freebies one of which was a free module Dungeonlands: Into The Black bonus encounter for Savage Worlds by Shane Hensley. Anything with Shane's name on it gets my attention.

The work is essentially a 7 page full color teaser: the Cover, 2 pages of the encounter, and 4 pages of Suzerain adverts. Fair enough! The encounter is a great nasty Toparkil; a darkly enchanted undeadish aquatic lurker.  It reminds me of the Watcher in the Water by the magic back door to Moria in Lord of the Rings with some very nasty differences.  Put this critter in a deep dark pool in your dungeon and let the fearful fun ensue.  And did I mention, it's free?  Smartly done. I was now curious.

What is Dungeonlands: Tomb of the Lich Queen?

Dungeonlands is a line of old school killer dungeons for the award-winning Pathfinder and Savage Worlds roleplaying games. And if you're not into tabletop RPGs, we've got some cool things for you too.... 
  • Pathfinder version starts at level 15.
  • Savage Worlds version starts at Heroic rank.
  • Over 20 rooms and monsters detailed in each 96 page book with tables and map tiles to randomize the dungeon layout and encounters.
To investigate further, I went to the Kickstarter site and watched the pitch video and listened to the 4 songs on their page. The cinematic score and animated art told the story of the evil Lich Queen, the captive angel Anat, and the death of all who tried to rescue the angel. It seems to be a new and different Tomb of Horrors for a new generation? It even has a Lich!

Dungeonlands: Tomb of the Lich Queen, part 1 of 3

129 pages for $19.99 in pdf.

"Savage Mojo's realm of fantasy maiming, centered n the Lich Queen's abode. This old school killer dungeon is split into three parts, and LQ1 Tomb of the Lich Queen is the first part of that trilogy."

Set within Mojo's Savage Suzerain, it appears to be a setting within a setting and feels like the most dangerous and dark challenges in the old school vein. All the old school feel updated with fantastic art, full set of dungeon tiles, and it's own epic soundtrack.

I love the invitation: "Enter...and die!"

Strangely, there is a full length sample preview in case you have any doubts to what you are getting. Nothing is withheld. Some of the character illustrations looked to have jumped off Pathfinder's own covers, left hand dominant weapons and all! The setting feels very comfortable and tickled my old school memories with plenty of rooms randomly created on the fly. This is helped along by some free sets of bonus encounter tables, encounter cards, and tomb cards (see a few sections below).

Dungeonlands: Dungeon Tiles:  63 pages $14.99
Amazingly, a 63 page full preview of all the dungeon tiles is available to view. At 24 cents per page, it's a remarkable deal.
Cartography: Alida Saxon
Illustrations: James Denton, Jason Engle, Alida Saxon,
Design: Aaron Acevedo,
Layout Aaron Acevedo, Mike Chaney.  $14.99

Using the tiles (from pg 2): Encounter tiles 1-31, Final Encounters A-D, and The Long Stair conincide with the encounters found in Dungeonlands: Tomb of the Lich Queen. Encounter 25 was skipped intentionally, it's not keyed to a specific location.  Classic tiles 1-26 are for creating your own dungeon or any time a random result is desired. A great set of tiles and easily usable for your own set of random dungeon building.

Dungeonlands Original Cinematic Score to set the mood was a nice addition.
40 minutes for $9.99 on DTRPG
Individual tracks in order can be seen here on Alex Cottrell's Bandcamp.com site with short samples. Alex's music reminded me of the best of the soundtracks for many fantasy TV shows and some movies. I much prefer the classic orchestrations with driving drums, horns, strings, and choral elements. For me, music plays an immense role in my enjoyment of the movies I watch.

The blurb from DTRPG:  Channelling old school movie soundtrack like the original Conan the Barbarian, Alex has created a soundscape that's special for roleplay groups in Dungeonlands, but also epic in scope... making it perfect for most roleplay settings, whether high fantasy or otherwise. If you ever wanted to get into the mood for a game session, play the Dungeonlands soundtrack and let Alex dial up your heroism meter to 11!

There are several free modules to help draw you into Dungeonlands.

First up:  Tomb of the Lich Queen bonus Material (Savage Worlds) Free!, 3 pdfs, 48 pgs of goodies. Contains:

  • TotLQ: Tables - 11 pages of Monsters (and their stats), Treasure, Traps. Many items are unique to DL so its fun reading.
  • TotLQ: Tomb Cards: 23 pages of cards and their covers. 30 encounter cards, 4 final encounter cards (A-D), and 19 generic cards with full color tiles (like geomorphs). 
  • TotLQ: Monster Cards - 14 pages: 24 cards of monsters with original art. Several are main encounter characters for TotLQ but I can see using them for generating some random fun. 

These were obviously projects from the Kickstarter but make great give-aways to gain interest. Excellent art and layout.

 





More products to flesh out the Dungeonlands campaign

Dungeonlands: Heroes And Servitors.  58 pages,  $9.99 on DTRPG
This is not your standard book of Pre-gens. It has the pre-gens but also has evil, twisted versions of the characters as well. Interestingly, the characters have been drawn from all over the Suzerain universe. That means their Edges and Hindrances will often be specific from the other realm from whence they came. There is a section in the back that has all the various Edges & Hindrances unique to these characters, often from settings yet to be published.  It also includes a pre-made dungeon encounter for each so quite a bit of content which justifies the $9.99 price.  I could have seen this as a freebie as well but my guess is the page count pushed them to keep this a separate product. This is definitely a good product for the Suzerain line but would take some work to see it make sense in any other use.

Dungeonlands: Isle of Paxectel. 144 pages, $29.99 - companion maps to Tomb of the Lich-Queen.  Blurb from DTRPG: Picture an island in the ocean, with ruins, a mysterious cave, and a portal from…who knows where. Maybe there are harpies on the highlands, bugbears on the beach or arachnids in the ancient temple. What people find is up to you, but we can guarantee you plenty of inspiration where every square inch of the island is beautifully crafted by master cartographer Alida Saxon. And we’re talking about nearly 7,000 square inches of island in nine parts, each the size of most map sets!

Interestingly, the DTRPG title leaves out the "c" in Paxectel but the module is a whopper of a set of maps with a price to match. The "7,000 square inches" of maps means you get all the locations on the island for the Lich-Queen adventure.  This is the 9 volume set of maps condensed into one volume from the Kickstarter.  For those intenting to play thru the campaign, I see these as huge time savers and for visual folks like me, a necessity. The price is high to me. I appreciate all the work that went into it and how clearly it helps give a tangible layout in the adventures, but I'd have said $19.99 at most. Also, the Savage Mojo style of map art is very usable but not high art or detailed in any sense. My assumption is they are digitally made but they appear to have been painted with broad strokes. Stylistically it works, it's just not detailed and it's broad stroke style also move me to say that it shouldn't be
$29.99.  I'm a map person so I see maps as necessary to convey the space as well as aid in any potential combat distances/areas.  For those who don't use maps, this is one to skip.

Dungeonlands: Fear of Life.  17 pages, $1.99 - Illustrated Story by Matt Forbeck
The final product in this review is the illustrated story written by Matt Forbeck who, you may remember from Brave New World and the formation of Pinnacle Entertainment Group with Shane Hensley to publish Deadlands. Yup, that Matt Forbeck.

The story shares how two adventurers, Lexa & Skargar, team up and descend into an ancient tomb... and discover the horror that is the Tomb of the Lich-Queen.  It's a short story and doesn't spill all the beans but gives a nice introduction.  The illustrations are well done. It seems to be quite a bit of art for such a short story. There are other works of fiction in the DL setting mentioned in the Kickstarter. I didn't dig for those and some will come as deliverables in time. I believe these works of fiction help further the life of the setting. They also share one of many visions of how the setting breathes giving inspiration to GMs on how to run their adventures.

Last Words

The Dungeonlands project represents a huge amount of work. The primary work that tells the story and lays the ground work for the "dungeon" is very well done. Excellent art and maps clearly convey the setting Savage Mojo created to extend their Savage Suzerain property.  I had that same "we'll never get out of this" feeling that my very first Tomb of Horrors conveyed all those decades ago. I keep referencing the old Tomb of Horrors but there is no direct connection other than the name "Tomb", a Lich, and a really difficult dungeon to conquer. It successfully captures that same feeling and sense of challenge that indelibly marked itself in my brain.  The additional cards, tables, monsters, treasures, setting material, music, and maps all contribute to a richly designed offering.

REMEMBER, the Dungeonlands: Tomb of the Lich-Queen is only part 1 of 3. Semi-spoiler: The dungeon seems to randomly re-arrange itself. If you take out the Lich-Queen, there's more to do!

If you are a Pathfinder person, not sure how you got here but there are Pathfinder links for all the products as well.

Keep it Savage!





















Monday, May 6, 2013

Shane Lacy Hensley visits San Diego, shares stories, ideas, and drops some hints!

Shane Lacy Hensley, creator of Savage Worlds, visited one of San Diego's FLGS: Game Empire on Saturday, May 4th.

At first I tried to think of an event in San Diego that would merit such attention. Was it a Deadlands tournament at Game Empire? No, they had flyers sharing Shane's visit up for the past two weeks but no mention of anything other than the visit.

Was it the Gaslight Gathering, a Steampunk convention with a gaming room open all weekend? No.

So what was it?

Well, at 1pm I discovered Shane was just here to visit his old gaming buddy from College, Richard Speakman. Luckily for us, Richard asked if Shane wanted to visit his favorite gaming store and Shane said yes bringing free Deadlands Comics for Free Comic Book day to boot.  He also wanted to sit and visit with the local Savage Worlds Fans. 

Once we all had our game books signed, Shane sat at the big middle gaming table and answered  questions, listened to our ideas, and shared stories. Before we get to some of the new fast, furious, and fun stuff Shane shared, I had to ask Richard if he had any stories from the old days. 

He offered "How about the first Deadlands session?"

"Excellent", I said. "Tell me!"

Here's the recap:   Back in 1990-91, Shane, Richard, and several others were rpg gamers and college students at Virginia Tech. They liked Westerns but there weren't other wild west games other than Boot Hill . So Shane created his own western adventure for his group but it wasn't like Boot Hill.

The adventure was tough by anyone's standards. One by one each of the characters died. The game ended after the last character took a dirt nap. Shane told them "Don't tear up your characters. Bring them back with you next time."

"It was then we discovered 'the Prospector' and what it means to be Harrowed," Richard explained. And thus began one of the most successful independent gaming lines of our time and the motivator for Shane to create Pinnacle Inc in 1994.

Q&A (a very abbreviated assortment as I could remember)

Question: Are there any types of games you think Savage Worlds doesn't really fit?
Answer: Not really. If you wanted to play a game like GURPS, where there's a rule for everything then SW probably isn't the game for you. Settings give you the freedom to customize so its as flexible as you want.

Question: How do you handle puzzles within a game without bringing the game to a halt when a player just doesn't get it?
Answer: That's not a rules issue but a GM fiat. You'll have to judge how it moves the game along. If it stops it, maybe just a simple roll to see if he figures it out, then move on.

Question: What was going thru a Kickstarter like and would you do it again?
Answer: It was great and unlike many others, we made money on it.  We're looking to do another at the end of the year (see below).

Question: What are some upcoming projects now you're full time again at Pinnacle:
Answer (in no particular order):
  • Weird War: Rome
  • Weird War I
  • Sci-fi Companion
  • A NEW Savage Worlds Sci-fi Setting coming to Kickstarter at the end of the year. If you liked Star Frontiers, you'll love this. ( I cannot wait for this. Our old gang loved Star Frontiers)
  • A Solo Savage Worlds adventure
  • And so much more in Deadlands!
Then Shane asked us questions:

Question: Do you guys like big books or smaller ones?
Answer(s): Me: I like the big books as I like to read thru the wealth of stories. Others(the majority): Prefer smaller books as they're easier to carry around. Simple rules sets allow us to create our own extended parts of the settings.

Question: Do you all want more rules about using downtime to add to character back-stories?
Answer(s): Various yesses and comments on the positives of interludes. More is better.
Shane follow up: Well, good. Because we've got some of that coming.

[My apologies for all the great ideas and conversation I didn't capture. Anyone else that was there, please share!]

Some fun Trivia
I couldn't end without sharing a personal bit of trivia I discovered: Did I mention Shane speaks Russian?  Part of his Master's in Special Operations included Russian. After discovering his MA in Special OPs, I mentioned my degree was a BA in Russian and my grand dreams of working in the State Department. He quickly asked "Vwi govarete pa-rusky?" "Da, plo-ha, govaru pa-rusky!" I responded*. The guy is just plain cool.  [* You speak Russian? Yes, badly I speak Russian!]

Last Thoughts
"What's This?!!? - Our own homebrew setting of course!
Shane shared that the friendships in gaming are what it's all about. Richard and his old gang at Virginia Tech created great memories and were a large part of his future career. One of those friendships was why he made time to come out and visit.

I shared how our old gaming gang began in the late 1970's and we have kept in touch ever since. Although I left gaming in 1989, the friendships endured over time and distance.

In 2007 we discovered Savage Worlds Explorer's Edition and Maptool, We've been gaming ever since. Most of the old gang meets virtually with some new blood added as well.

Our new group has members from New Jersey, 3 parts of Texas, me in So. California, and our GM in Washington State with heavy Canadian overtones, eh.  It was fun to show Shane our home-brew campaign that is now 227 pages of blood, sweat, and tears by our GM, John Riggs. We've had a blast saving the world and kicking Nazi butt.

I can see why so many folks who meet Shane comment on what a great, down to earth guy he is. I can't say enough good things about him. Who takes a couple of hours of personal vacation time to visit the local gamers and just sit and visit? 

Thanks Shane! You rock.









Saturday, April 24, 2010

Interview with Shane Hensley, Creator of Savage Worlds

When I began writing for The Dice of Life, I wanted to make the blog a source of ideas and inspiration for the time-crunched gamer.  The idea struck me that interviews with some of my gaming heroes would fill this requirement nicely.

I have to admit I was nervous reaching out to Shane.  You just never know who's on the other end of the email.  As it turns out, Shane is one of the nicest and most helpful guys in the gaming industry.  He's also an undead, giant fish. (well, he can dream, can't he?)