This is one of those articles which may cause me to lose some readers, but the topic has been burdening me for a bit so I figure it's best to get it off my chest.
Recently I decided to participate in Nevermet Press's
Krampus Christmas Carnival. Blog carnivals link blogs and websites together for a common monthly theme. The theme of this carnival is the Krampus, an anti-Santa that inflicts harm and scolding upon the children on the naughty list. It sounded like fun, so I added my blog to the list of participants.
When I write something, anything really, I perform research to give the story depth. I read the
Krampus wiki and asked coworkers of various nationalities about the creature. Most called Krampus by the name of Black Santa, a shadowy being that entered the bedrooms on Christmas Eve to punish bad children. You could tell the memories of Black Santa were not found ones.
Since I write Horror/Adventure books, the Krampus makes a good fictional creature. My plan for the blog carnival is to write a short story about Thomas Gunn who, as a child, encounters Krampus and plays
Encyclopedia Brown to stop the Yuletide Punisher in his tracks. I ran into plot issues since the story happens all in one night and communication in 1910 was difficult. The ending never jelled in my head so I abandoned it.
Since that path failed I decided to try another track. The carnival called for a Steampunk setting so I started researching exactly what that meant. I call the
Space 1889 setting Steampunk but have discovered how very wrong I am. Apparently, the appropriate title for 1889 is Steam Pulp. I agree with that name now that I've investigated Steam Punk a bit more.
Steam Punk, as detailed in the
SteamPunk Magazine, is a movement akin to anarchy working against Victorian Society to bring that social structure down. As they state: "it's more than just adding brass gears to equipment." Below is a quote from their magazine.
BEFORE THE age of homogenization and micro-machinery, before the tyrannous efficiency of internal combustion and the domestication of electricity, lived beautiful, monstrous machines that lived and breathed and exploded unexpectedly at inconvenient moments. It was a time where art and craft were united, where unique wonders were invented and forgotten, and punks roamed the streets, living in squats and fighting against despotic governance through wit, will and wile.
Even if we had to make it all up.
SteamPunk Magazine is a publication that is dedicated to promoting SteamPunk as a culture, as more than a sub-category of fiction. It is a journal of fashion, music, misapplied technology and chaos. And fiction.
It just may be the most spectacular magazine to ever fight against the spectacle, and it is free. Or as cheap as we can possibly get it to you. Using the latest in Creative Commons technology, we undermine the fascism of copyright while protecting ourselves from direct co-option.
We sell the magazine for as close to cost as we can manage, and we offer it for free PDF download for printing at home.
They lost me at 'tyrannous efficiency of the internal combustion engine' and more so at 'the fascism of copyright'.
I read several articles and disliked each more than its predecessor. Apparently it's the Punk aspect they cling to, ala the
Punk Rock phenomenon where thrashing singers puked on their adoring fans. How shall I say this? Punk was never my cup of tea.
So, after researching Steam Punk I realized I had nothing to offer for the Carnival. That genre is never one I would enjoy the way the purest enjoy it. On the flip side, this is just one opinion but one I saw several times. I've read stories that were supposed to be Steam Punk but had none of the 'screw technology and laws' aspect to them. They were just pleasant stories about semi-magical steam and brass devices.
So, what to do?
Basically I decided to ignore them. It's akin to changing the channel if you don't enjoy a TV show. I play games as an escapist. I have no desire to fight old ideologies of colonialism and stratified social structures. The equipment and period settings attract me to Victorian game Savage World settings like
Space 1889 and
The Kerberos Club.
I eventually stumbled upon
Frank Chadwick's blog, where he states that Space 1889 is actually Steam Pulp. I now realize that most of the Steam Punk fiction I enjoy is actually Steam Pulp fiction. Everything slid into place in my head like a metal gear turning to advance an 1890's clock.
I love writing pulp. The pulp genre has a few rules: good is clearly good and bad is clearly bad, people seldom die unless it advances the story in some way, and the villain always gets away. Even these rules aren't set in stone but act more as guidelines. Pulp is a genre I can get behind and enjoy. It's not that the character's can't be complex with foibles aplenty, it's just you can empathize with them.
So, I sat down to write the short story and stared at my empty Scrivener window. Nothing came. The curse of the blinking cursor dogged my every thought. Once more I'm left with the question: what to do?
Eventually I decided to resurrect an old character of mine that is truly twisted. Tomorrow you'll see a Savage Worlds version of my were-Santa along with his punishing sidekick Krampus and a drunk Fairy named Tinkler Girl. I hope you enjoy it. It's about as Punk as I get.
Cheers,
Troll.