Friday, September 6, 2013

Five Savage Worlds Titles for $5

DriveThruRPG.com announced a sale on five Savage Worlds titles for $5 in the Savage in September Sale. There's something here for everyone.

"In the horror of war, dark things rise, and World War II is history's greatest conflict. The Japanese stalk the jungles of Southeast Asia. Carriers battle in the South Pacific. Tanks trundle across North Africa. Planes duel over England. The Nazi blitzkrieg conquers most of Europe with a genocidal madman at the controls. Prepare to battle the evil of the Axis powers and the hideous things that rise in their wake. This isn't just war-this is Weird War!

Weird War II contains everything you need to run horrific World War II adventures with the Savage Worlds game system: new powers, Edges, Hindrances, weapons, vehicles for all the major powers, an Adventure Generator, dozens of Savage Tales, new monsters, and an operational-scale Plot Point Campaign that ties it all together."


"Sean Patrick Fannon’s vision of Epic High Fantasy comes to life for Savage Worlds in this all new iteration brought to you by Evil Beagle Games.

"The heart of any lasting and memorable roleplaying campaign is the setting. Is it vivid? Alluring? Full of mysteries, as well as straight-ahead challenges?

If the answer is “Yes” to all of these, you are in good hands.
SHAINTAR is deep in “good hands” territory.

Just paging through the Players Guide makes you want to play, and it’s genuinely hard to create a boring character using this book; everything works together to make your Hero interesting. And that’s even before you get to the four detailed Major Enemies lurking in Shaintar. Or the rules for alchemy, or the tantalizing glimpses we get of the Black Lantern and Grayson’s Grey Rangers . . .

A winner. Get this book." -- Ed Greenwood, creator of The Forgotten Realms®
Savage Worlds fans will find a lot to love about Shaintar: Legends Arise:
  • Eleven distinctive Races with many specialized Racial Edges for each.
  • Over 60 new Edges, including Professional, Combat, and Power Edges.
  • Expanded options for magic, including Applications for Sorcery, Extended Casting, and more.
  • New and expanded rules for Alchemists and Artificers, as well as personalized magic items.
  • Setting rules like All Out Move, the Deep Magic, and Lead from the Front.
  • Information about the many nations and factions that drive the stories of Shaintar.
  • A complete Timeline featuring thousands of years of Shaintar's history.
  • Denizens section with many dozens of characters and monsters, as well as five new Monstrous Templatesand templates for changing almost any Denizen to any of the eleven Races.
  • An expanded Weapons, Armor, and Gear list for epic fantasy gaming, as well as a Resource system to replace "counting coins" for wealth management.
  • Extensive advice about Game Mastering an Epic High Fantasy setting.
  • Three Legendary Tales, "Countering the Terror," "Red Store Rising," and "Return to Honor, Return to Glory."

Anyone seeking Epic High Fantasy adventure will enjoy this book, as will anyone wishing to add lots of great new material to their Savage games!

This book covers Novice through Veteran Rank gaming. The upcoming Shaintar: Legends Unleashed will cover Heroic and Legendary play."



"Welcome to the Future!
Didja Bring Your Gun?

Are ya Wired?

Wanna crash a corp Domain?

Interface-Zero, is the first book in the Interface-Zero Cyberpunk Setting by Gun Metal games. IZ brings your Savage Worlds game up to speed with the dark, frenetic world of 2088.

Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the New Chinese Mandarinate, or the Theocratic North American Coalition. Stare down the end of your gauss rifle at or match nano-woven steel with ganglanders, gene-spliced hybrids and borg shock troopers.

Life is fast in 2088. If ya wanna survive, you need to be faster. Don't worry Ami, we got ya covered. Fast Furious and Fun cybernetic rules enable you to create any type of cybernetic implant or bioware modification you can imagine!

Interface Zero hooks you up with everything you need to hack a computer network or derezz an enemy hacker in 2088. But watch out, omae; ghost into the wrong system and you'll get fried faster than your food vat can spit out NUTRIpaste!

Interface Zero is a game without barriers; a setting where you can be artificially intelligent robots, vat-grown simulacrum, transgenic hybrids or just plain old flesh and blood humans. You can jack into the world around you and program it to suit your needs. You can implant cyberware in your body, interface with machines, fly hover craft, golemmechs, jump bikes and even hover tanks and Low Altitude Vehicles complete with the latest weapons and cutting edge VTOL or anti-gravity propulsion systems.

You can assume the roles of shadow operatives who rage against the corporate machine, private detectives cut from a noir-inspired cloth, fearless, larger than life heroes piloting mecha in a futuristic, transhumanist Japan- even survivors gutting it out in a post-apocalyptic wasteland filled with mutant horrors or AI-spawned mechanical nightmares are viable concepts in Interface Zero. Interface Zero is more than just a game setting, it is a toolbox you can use, adding or dropping whichever elements you wish to create the sci-fi game world that you and your friends want to play in."



"Suzerain is an Origins Award Nominee from the Savage Mojo design house (who brought you Shaintar and Gamescapes, and are Origins Award winners for Deadlands Reloaded). This edition of Suzerain is written for the Savage Worlds rule system (SW:EX rulebook required), expanding the core rules in a number of key ways - a new approach to races is just the beginning.

Suzerain takes characters from one world to another or even to another time. History and fantasy, past present and future - they are all your playground now. Gaming groups just became...

...a pantheon in the making.

Inside the covers you'll find:

  • All the universe background you'll need to run games in any time, any place.
  • Over 50 new edges, hindrances and powers.
  • Stats for over 100 new NPCs and monsters to use as allies and adversaries.
  • A vastly expanded system for characters once they hit Heroic rank, with plenty of emphasis on the Legendary experience, and introducing a whole new rank - Demigod.
  • 30 scenarios including a campaign spanning the three main eras of a character's development - Novice, Heroic and Demigod.
Where most Savage Worlds settings finish their campaigns, Suzerain is just getting started. With Suzerain a Novice character can expect to battle his way up to being a true Hero of the universe, to meet deities, and finally to become a god himself!


Product Contains: A 196 page full color, hi-resolution PDF. It is a large download file and art intensive. Also included for the same price is a print friendly version."


(our review)

"Grab your fedora and your ivory-handled .45s and get ready for the adventure of a lifetime as Thrilling Tales unleashes the pulse-pounding excitement of the pulp magazines and cliffhanger serials of the 1930s and 40s into the Savage Worlds rules system!

This exhaustive guide to the genre features a timeline of the 1930s, information on pulp-era weapons & vehicles, a guide to pulp villains including Nazis, the Thugee and Perils of the Orient, a Random Adventure Generator, and a complete fifteen-chapter Plot Point serial campaign, The Crimson Emperor!


Be sure to also check out The Thrilling Tales Adventure Bundle -- six pulp adventures for Savage Worlds, at 50% OFF the regular price!"