Publisher: Pinnacle Entertainment Group
Author: Shane Lacy Hensley, Matt Cutter
Price: $19.99 on DriveThruRPG
The Savage Troll continues its trek through Deadlands and I must admit, it's a scary journey. Those of you who read the reviews of the Player's Guide and Marshal's Handbook will be glad to know this review will ere on the side of brevity. While I believe in exhaustive reviews of rule books, adventures - such as this one - need to remain far more secretive. We don't want to give away any surprises to your posse.
Deadlands is easily the largest property in the Pinnacle Entertainment Group's product line. The 15+ year old setting has seen four RPG systems with a mountain of supplements including rule books, adventures, trail guides, and plot point campaigns. The Flood is a plot point campaign centering around the starved region of the West coast.
The campaign takes place in the 1880s and so would mesh well with other Victorian campaigns such as Rippers, Space 1889: Red Sands, or even The Kerberos Club. You could easily rip information and characters from The Flood to populate any of those settings. In fact, were I to ever run a Deadlands campaign, I suspect Ghost Rock powered ships would lead to a Space 1889-like setting with the characters encountering horrors on other planets as well.
Events Leading to The Flood
Ghost Rock, the miracle mineral, is abundant in the Maze and the people and powers that make up the world are mad to have it. Ghost rock burns five times hotter and 100 times longer than coal. It’s also used in the production of Ghost Steel, which is lighter, stronger, and has a higher melting point than regular steel. On top of that, chemists and pharmaceutical makers use Ghost Rock to create all manner of potions, elixirs, and formulas for just about anything.
This is the setting for The Flood and your posse falls (literally) smack dab in the middle of it.
A Big Setting
17 Celestial Kung Fu Moves
1 New Hindrance for the non-Kung Fu types
11 New Edges
8 Martial Arts Weapons
10 New Ships
2 New Infernal Devices
27 Strange Locals
34 Savage Tales
12 New Critters
4 New Famine’s Servants
27 Famous Folks
That adds up to a lot of content.
To Live and Die in Lost Angels
The book goes into great detail about the city and its surroundings. The characters even witness the creation of a Dealands ( Fear Level 6 ) during the adventure. This event will erase any doubt about the need for heroes to literally save the world. And that’s just in plot point two.
Your posse should be mindful of the Lost Angels laws. Violators are often sent to prison and never heard from again.
Shan Fan City, Here We Come
Like Lost Angels, Shan Fan is a city full of powerful personalities. You and your posse get to know the leaders of the Chinese mafias often coming into conflict with them. If you think this is all Kung Fu action you’re wrong. Most are gunslingers abandoning the ways of their ancestors for the favored weapons of the West.
Horrific Adventure Awaits
This book is chock full content. One of the problems I had was absorbing it all. Some things are stated in the Strange Locals that hop around in time. In some cases they are dependant on the plot point campaign so if you get confused, skip to the adventure then come back and read about each area.
Deadlands Reloaded: Player's Guide
Deadlands Reloaded: Marshal's Handbook
Space:1889 - Red Sands
The Kerberos Club
Deadlands on DriveThruRPG
Free Downloads from Pinnacle
Deadlands for the Savage Worlds Deluxe Edition